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Peter Chen

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About Me

I am a big fan of videogames and learning how things works and why things work. I like to take things apart and experiment the functionalities of it, then be creative on what I can make out of it. That curiosity has been programmed in me since forever. I begin my programming journey by modifying simple Java code in Minecraft and Pawn Script SAMP (Grand Theft Auto San Andreas Multiplayer) Server in Middle School. Then I slowly develop my interest in writing C# codes for old 2014 Unity3D First-Person Shooting Unity project in High School. These building blocks of curiosity led me to pursue in a degree of Computer Science at Cal Poly. I am always open to learn.

Experience

Ontario City Library

Computer Technician Assistant

• Resolving technical issues experienced by library patrons by diagnosing the cause of the problem.
• Help library patrons on setting up computers by guiding them through each step of the process.
• Provide good customer service by resolving technical issues efficiently in a professional manner.

Education

California State Polytechnic University, Pomona

2016 - 2020

Bachelor of Science in Computer Science

Projects

Virtual Dressing Room

For this project, we created a virtual dressing room for dresses. The application uses Django Web Framework along with THREE.js. We used a 3D model and overlay transparent PNG images on top of the model to give an illusion of the model wearing the dress. We also used SQLite for database management for storing user account information.

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Endure - Mobile Game

Project Development:
This game was developed using Unity3D engine. It was designed for android and deployed on Google Play Store. Most of the programming were coded using C#. The dynamic terrain procedural generation tool was implemented using Gaia. Designed to be open world First-Person Shooting game.

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2D Dragon Ball Z Game - PC/MacOS Game

Project Development:
Using Unity engine to create a 2D platform game by programming it in C# and JavaScript. The project consists of 2D level design using Unity Engine, some sound design using Garage Band, art design from Adobe Illustrator, and programming. Designing basic AI logics and animations within the game level.

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Arduino Automated Garden Watering System

Project Development:
This project is aimed to reduce water consumption and maintain plant's health status during drought conditions by utilizing electronic sensors and computer hardware and software to mitigate this issue.

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Skills

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